What kind of game is assassins creed revelations




















Ezio can then station these advanced apprentices to the numerous Assassin Dens scattered around the city, from which they can permanently eliminate the possibility of a Den invasion. In addition, several Master Assassin missions can be initiated, which is needed for an Apprentice to reach their fifteenth rank. Several more Apprentices can also be stationed in numerous cities to perform contracts , meaning Ezio can train a total of 72 apprentices, excluding the location of Rhodes.

Revelations also includes several new additions to the environment, such as random events that Ezio can take part in. These include helping several civilians carry their items, or fighters challenging Ezio to a brawl. Also, another new feature is the addition of stalkers ; Templar assailants who come after Ezio at any given time.

Despite this, Ezio can perceive when a stalker is nearby through the addition of sound cues composed of whispers, and can promptly counter their attempts. The modern day gameplay of Desmond has been revamped considerably; several memories of Desmond's past can be relived through the Animus Island , which can be unlocked by collecting Animus data fragments. These memories are displayed completely in a first-person perspective, and uses a puzzle-building mechanic that allows Desmond to generate two different block pieces to navigate through the obstacles.

Along the way, specific events of Desmond's life prior to Revelations can be seen. Like its predecessor , Revelations came with a multiplayer portion, explained as the progression of the Animi Training Program to its second stage.

This featured new modes, maps , abilities, and characters to refine the experience. Additionally, a story arc was introduced alongside expanded customization features, allowing participants to choose their own weapons and change their appearance.

In this regard, Abstergo Industries issued credits which would be awarded after a session's finish, that could then be used to purchase items within their digital store. After the events in the Colosseum Vault which resulted in Lucy Stillman 's death, Desmond Miles entered a comatose state and awoke in the Animus ' Black Room , following being placed back in the machine by his father, William Miles , and Harlan T.

Within the Black Room, Desmond met the virtual construct of Abstergo's sixteenth test subject, Clay Kaczmarek , who explained that in order for Desmond to regain his consciousness, he must relive the remaining memories of his ancestor — Ezio Auditore da Firenze — until a Synch Nexus triggered. Entering a digital portal within the Black Room, Desmond began reliving the later life of Ezio, who was now in his early 50s and on his way to Masyaf.

There, he was greeted by a battalion of Templars led by Leandros , whose forces managed to overwhelm Ezio in a fight; in the midst of his execution, Ezio escaped and made his way back into the fortress.

He later found the entrance to the library, but learned that it needed special keys in order for it to be unlocked. The hired worker that was present in the antechamber to the library mentioned to Ezio that the Templars found one of the keys beneath the Ottoman Sultan's palace , while speculating that the book held by Leandros would lead them to the others. With this in mind, Ezio set out of the fortress to take the book from Leandros, and eventually killed the Templar captain at Atlas Village after a long chase.

After obtaining the book, Ezio set out for Constantinople, where the rest of the keys were hidden. By May, Ezio had arrived at Constantinople, where he met a young man before docking, and was greeted by the leader of the local guild, Yusuf Tazim , right after his arrival. Yusuf gave Ezio a tour of the city, introducing him to the guild and showing what was left of the Byzantine empire within the city.

Ezio also received a Hookblade and was taught how to use it. In return, Ezio later assisted with defending and retaking some of the city's Assassin Dens from the Templars.

After helping the guild recruit a few new initiates and being taught how to use bombs, Ezio went to the first location of the keys: the old trading post of Niccolo and Maffeo Polo , now a book shop owned by Sofia Sartor , a woman whom Ezio first saw during his ferry to the city. After an introduction, Ezio found an entrance into the Yerebatan Cistern , where he found the first key along with a tome and an encrypted map that led to rare books which held the location of the other keys.

Striking up a mutual agreement, Ezio made a promise with Sofia: if she helped decipher the map, he would let her borrow and print a few copies of the books. In the midst of his search, Ezio helped Yusuf save the Ottoman prince from a planned assassination. Dressed as a minstrel , Ezio managed to stop the assassination, which earned him the favor of the prince; the same young man whom he met on his way to the city, Suleiman I.

Following this, Ezio later met with Suleiman in order to learn of the perpetrator behind the attack, whom they suspected was the Janissary captain, Tarik Barleti. Tailing Tarik, Ezio soon found out that the man had dealings with Manuel Palaiologos , the former heir of the Byzantine throne; with this knowledge, Suleiman requested that Ezio assassinate Tarik.

However, in his dying moment, Tarik revealed that his forces were to ambush Manuel after gaining his favor. Before dying, Tarik entrusted Ezio to continue his plan, and set sail for Derinkuyu , Cappadocia. In between his tasks for Suleiman, Ezio continually searched for the books with Sofia's help, all the while gaining her favor and assisting her with some errands.

Ezio grew fond of Sofia's company, but he could not reveal his affiliations or occupation to her, for he feared that it would endanger her. She and Ezio eventually had to part ways for the time being, as Sofia sailed for Adrianopoli; before leaving, Ezio left Sofia to Yusuf's care during his absence.

All the while reliving Ezio's last memories, Desmond had several encounters with Clay in the Animus Island, also overhearing conversations between his father, Rebecca, and Shaun. I played Deathmatch for hours with a group of complete strangers online - and I usually hate playing with strangers. None of us wanted to stop. We'd try other modes once in a while, but we'd always come back to Deathmatch.

If only the single-player game, which struggles to build momentum, were so well-considered. It's still fairly entertaining amid all its missteps, as the heart of Assassin's Creed perseveres to a degree.

The disappointment is that Ubisoft is enamoured with its own glitter here, cramming Revelations so full of unnecessary adornments that there's not as much room for players to bring their own ingenuity and sense of adventure to the table. Where Brotherhood enhanced the thrill of being Ezio Auditore, Revelations distracts from it. Ezio may look old, but it's the series itself that really shows its age. Buy Assassin's Creed: Revelations from Amazon [?

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Review Filters. Please select a specific package to create a widget for: Assassin's Creed Revelations. Assassin's Creed Revelations - Gold Edition. Create widget. Popular user-defined tags for this product:? Sign In Sign in to add your own tags to this product. All rights reserved. All trademarks are property of their respective owners in the US and other countries. VAT included in all prices where applicable. View mobile website. Mind you, the odd ageist crack is pretty small potatoes when you consider the big picture in Revelations.

Ezio's quest ultimately plays a part in how a barman in the 21st century called Desmond winds up trapped in a high-tech machine, which allows humans to share the memories of their ancestors.

The game begins with Desmond adrift in the Animus, with questions surfacing about the state of his body in the real world. He runs into a sarcastic bloke called Subject 16, a disembodied consciousness who informs him that the memories of Ezio and Altair have become too intertwined with his own. If he returns to his body before he finishes exploring them, he'll go into mental arrest.

To that end, he needs to follow Ezio into Constantinople in AD, as he searches for decryption keys left behind by Altair, that will allow him to learn the whereabouts of an item that could end the war between the Assassins and the Templars. As convoluted as all of that sounds, in practice it's pretty straightforward. Players control Ezio for the lion's share of the game, jumping in and out of Desmond's and Altair's storylines at certain stages.

Most of the action takes place in Constantinople at a time when the Ottoman Empire is on the rise, and as a venue for adventure it holds its own impressively against the Renaissance and Medieval environments featured in the earlier games.

The streets buzz with market sellers, town criers and guard squadrons who patrol the cobbles. Head up above street-level and majestic spires and sun-kissed domes jut out against the undulating concrete rooftops. As with every other city in the series, Constantinople is a joy to explore and its map is filled to bursting with activities. Players can still buy shops and businesses, kit themselves out with weapons, armour and equipment, hunt for treasure chests and hire the odd band of thugs or Romany women standing in for courtesans to run interference.

It almost goes without saying, because this is an Assassin's Creed game, that everything looks historically accurate and absolutely gorgeous to boot. However, while the graphics remain a series strong-point, wrinkles and blemishes are beginning to become a little more pronounced in other areas.



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